ui element
SE GUI Enhancing Visual Grounding for GUI Agents via Self Evolutionary Reinforcement Learning
Graphical User Interface (GUI) agents have made substantial strides in understanding and executing user instructions across diverse platforms. Yet, grounding these instructions to precise interface elements remains challenging--especially in complex, high-resolution, professional environments. Traditional supervised fine-tuning (SFT) methods often require large volumes of diverse data and exhibit weak generalization. To overcome these limitations, we introduce a reinforcement learning (RL)-based framework that incorporates three core strategies: (1) seed data curation to ensure high-quality training samples, (2) a dense policy gradient that provides continuous feedback based on prediction accuracy, and (3) a self-evolutionary reinforcement finetuning mechanism that iteratively refines the model using attention maps. With only 3k training samples, our 7B-parameter model achieves state-of-the-art results among similarly sized models on three grounding benchmarks.
CORE: Reducing UIExposure in Mobile Agents via Collaboration Between Cloud and Local LLMs
Mobile agents rely on Large Language Models (LLMs) to plan and execute tasks on smartphone user interfaces (UIs). While cloud-based LLMs achieve high task accuracy, they require uploading the full UI state at every step, exposing unnecessary and often irrelevant information. In contrast, local LLMs avoid UI uploads but suffer from limited capacity, resulting in lower task success rates. We propose CORE, a COllaborative framework that combines the strengths of cloud and local LLMs to Reduce UIExposure, while maintaining task accuracy for mobile agents. CORE comprises three key components: (1) Layout-aware block partitioning, which groups semantically related UI elements based on the XML screen hierarchy; (2) Co-planning, where local and cloud LLMs collaboratively identify the current sub-task; and (3) Co-decision-making, where the local LLM ranks relevant UI blocks, and the cloud LLM selects specific UI elements within the top-ranked block. CORE further introduces a multi-round accumulation mechanism to mitigate local misjudgment or limited context. Experiments across diverse mobile apps and tasks show that CORE reduces UI exposure by up to 55.6% while maintaining task success rates slightly below cloud-only agents, effectively mitigating unnecessary privacy exposure to the cloud.2
CORE: Reducing UI Exposure in Mobile Agents via Collaboration Between Cloud and Local LLMs
Mobile agents rely on Large Language Models (LLMs) to plan and execute tasks on smartphone user interfaces (UIs). While cloud-based LLMs achieve high task accuracy, they require uploading the full UI state at every step, exposing unnecessary and often irrelevant information. In contrast, local LLMs avoid UI uploads but suffer from limited capacity, resulting in lower task success rates. We propose $\textbf{CORE}$, a $\textbf{CO}$llaborative framework that combines the strengths of cloud and local LLMs to $\textbf{R}$educe UI $\textbf{E}$xposure, while maintaining task accuracy for mobile agents. CORE comprises three key components: (1) $\textbf{Layout-aware block partitioning}$, which groups semantically related UI elements based on the XML screen hierarchy; (2) $\textbf{Co-planning}$, where local and cloud LLMs collaboratively identify the current sub-task; and (3) $\textbf{Co-decision-making}$, where the local LLM ranks relevant UI blocks, and the cloud LLM selects specific UI elements within the top-ranked block. CORE further introduces a multi-round accumulation mechanism to mitigate local misjudgment or limited context. Experiments across diverse mobile apps and tasks show that CORE reduces UI exposure by up to 55.6\% while maintaining task success rates slightly below cloud-only agents, effectively mitigating unnecessary privacy exposure to the cloud.
AUTO-Explorer: Automated Data Collection for GUI Agent
Guo, Xiangwu, Gao, Difei, Shou, Mike Zheng
Recent advancements in GUI agents have significantly expanded their ability to interpret natural language commands to manage software interfaces. However, acquiring GUI data remains a significant challenge. Existing methods often involve designing automated agents that browse URLs from the Common Crawl, using webpage HTML to collect screenshots and corresponding annotations, including the names and bounding boxes of UI elements. However, this method is difficult to apply to desktop software or some newly launched websites not included in the Common Crawl. While we expect the model to possess strong generalization capabilities to handle this, it is still crucial for personalized scenarios that require rapid and perfect adaptation to new software or websites. To address this, we propose an automated data collection method with minimal annotation costs, named Auto-Explorer. It incorporates a simple yet effective exploration mechanism that autonomously parses and explores GUI environments, gathering data efficiently. Additionally, to assess the quality of exploration, we have developed the UIXplore benchmark. This benchmark creates environments for explorer agents to discover and save software states. Using the data gathered, we fine-tune a multimodal large language model (MLLM) and establish a GUI element grounding testing set to evaluate the effectiveness of the exploration strategies. Our experiments demonstrate the superior performance of Auto-Explorer, showing that our method can quickly enhance the capabilities of an MLLM in explored software.
UI-Ins: Enhancing GUI Grounding with Multi-Perspective Instruction-as-Reasoning
Chen, Liangyu, Zhou, Hanzhang, Cai, Chenglin, Zhang, Jianan, Tong, Panrong, Kong, Quyu, Zhang, Xu, Liu, Chen, Liu, Yuqi, Wang, Wenxuan, Wang, Yue, Jin, Qin, Hoi, Steven
GUI grounding, which maps natural-language instructions to actionable UI elements, is a core capability of GUI agents. Prior works largely treats instructions as a static proxy for user intent, overlooking the impact of instruction diversity and quality on grounding performance. Through a careful investigation of existing grounding datasets, we find a 23.3% flaw rate in their instructions and show that inference-time exploitation of instruction diversity yields up to a substantial 76% relative performance improvement. In this paper, we introduce the Instruction-as-Reasoning paradigm, treating instructions as dynamic analytical pathways that offer distinct perspectives and enabling the model to select the most effective pathway during reasoning. To achieve this, we propose a two-stage training framework: supervised fine-tuning (SFT) on synthesized, diverse instructions to instill multi-perspective reasoning, followed by reinforcement learning (RL) to optimize pathway selection and composition. Our resulting models, UI-Ins-7B and UI-Ins-32B, achieve state-of-the-art results on five challenging grounding benchmarks and exhibit emergent reasoning, selectively composing and synthesizing novel instruction pathways at inference. In particular, UI-Ins-32B attains the best grounding accuracy, scoring 87.3% on UI-I2E-Bench, 57.0% on ScreenSpot-Pro, and 84.9% on MMBench-GUI L2. Furthermore, our model demonstrates strong agentic potential, achieving a 74.1% success rate on AndroidWorld using UI-Ins-7B as the executor. Our in-depth analysis reveals additional insights such as how reasoning can be formulated to enhance rather than hinder grounding performance, and how our method mitigates policy collapse in the SFT+RL framework. All code and model checkpoints will be publicly released in https://github.com/alibaba/UI-Ins.
GUIrilla: A Scalable Framework for Automated Desktop UI Exploration
Garkot, Sofiya, Shamrai, Maksym, Synytsia, Ivan, Hirna, Mariya
Autonomous agents capable of operating complex graphical user interfaces (GUIs) have the potential to transform desktop automation. While recent advances in large language models (LLMs) have significantly improved UI understanding, navigating full-window, multi-application desktop environments remains a major challenge. Data availability is limited by costly manual annotation, closed-source datasets and surface-level synthetic pipelines. We introduce GUIrilla, an automated scalable framework that systematically explores applications via native accessibility APIs to address the critical data collection challenge in GUI automation. Our framework focuses on macOS - an ecosystem with limited representation in current UI datasets - though many of its components are designed for broader cross-platform applicability. GUIrilla organizes discovered interface elements and crawler actions into hierarchical GUI graphs and employs specialized interaction handlers to achieve comprehensive application coverage. Using the application graphs from GUIrilla crawler, we construct and release GUIrilla-Task, a large-scale dataset of 27,171 functionally grounded tasks across 1,108 macOS applications, each annotated with full-desktop and window-level screenshots, accessibility metadata, and semantic action traces. Empirical results show that tuning LLM-based agents on GUIrilla-Task significantly improves performance on downstream UI tasks, outperforming synthetic baselines on the ScreenSpot Pro benchmark while using 97% less data. We also release macapptree, an open-source library for reproducible collection of structured accessibility metadata, along with the full GUIrilla-Task dataset, the manually verified GUIrilla-Gold benchmark, and the framework code to support open research in desktop autonomy.
CORE: Reducing UI Exposure in Mobile Agents via Collaboration Between Cloud and Local LLMs
Fan, Gucongcong, Niu, Chaoyue, Lyu, Chengfei, Wu, Fan, Chen, Guihai
Mobile agents rely on Large Language Models (LLMs) to plan and execute tasks on smartphone user interfaces (UIs). While cloud-based LLMs achieve high task accuracy, they require uploading the full UI state at every step, exposing unnecessary and often irrelevant information. In contrast, local LLMs avoid UI uploads but suffer from limited capacity, resulting in lower task success rates. We propose $\textbf{CORE}$, a $\textbf{CO}$llaborative framework that combines the strengths of cloud and local LLMs to $\textbf{R}$educe UI $\textbf{E}$xposure, while maintaining task accuracy for mobile agents. CORE comprises three key components: (1) $\textbf{Layout-aware block partitioning}$, which groups semantically related UI elements based on the XML screen hierarchy; (2) $\textbf{Co-planning}$, where local and cloud LLMs collaboratively identify the current sub-task; and (3) $\textbf{Co-decision-making}$, where the local LLM ranks relevant UI blocks, and the cloud LLM selects specific UI elements within the top-ranked block. CORE further introduces a multi-round accumulation mechanism to mitigate local misjudgment or limited context. Experiments across diverse mobile apps and tasks show that CORE reduces UI exposure by up to 55.6% while maintaining task success rates slightly below cloud-only agents, effectively mitigating unnecessary privacy exposure to the cloud. The code is available at https://github.com/Entropy-Fighter/CORE.